: Asset 9 will be loaded from '/usr/share/supertuxkart/data/ttf/'. : Asset 8 will be loaded from '/usr/share/supertuxkart/data/skins/'. : Asset 7 will be loaded from '/usr/share/supertuxkart/data/shaders/'. : Asset 6 will be loaded from '/usr/share/supertuxkart/data/replay/'. : Asset 5 will be loaded from '/usr/share/supertuxkart/data/gui/dialogs/'. : Asset 4 will be loaded from '/usr/share/supertuxkart/data/gui/screens/'. : Asset 3 will be loaded from '/usr/share/supertuxkart/data/gui/icons/'. : Asset 2 will be loaded from '/usr/share/supertuxkart/data/grandprix/'. : Asset 1 will be loaded from '/usr/share/supertuxkart/data/gfx/'. : Asset 0 will be loaded from '/usr/share/supertuxkart/data/challenges/'. : User-defined grand prix will be stored in '/home/username/.local/share/supertuxkart/grandprix/'. : Screenshots will be stored in '/home/username/.local/share/supertuxkart/screenshots/'. : Addons files will be stored in '/home/username/.local/share/supertuxkart/addons/'. : User directory is '/home/username/.config/supertuxkart/config-0.10/'. : Data files will be fetched from: '/usr/share/supertuxkart/data/' main: Error messages and other text output will be logged to /home/username/.config/supertuxkart/config-0.10/stdout.log.
#Supertuxkart skins install
The only similar cases I found were about nVidia driver on Ubuntu, and I did not install video driver too. For a moment I see the icon, but it immediately closes. Yesterday I install SuperTuxKart, but it doesn't work. Article taken from summer I switched to Linux and Solus KDE became the first my distro. You can try out the first Release Candidate for SuperTuxKart 1.2 over here. They're also still going through with their plan to have dual-licensing for SuperTuxKart under both the GPL and MPL which they gave reasons for here.
#Supertuxkart skins full
There's no mentioned plan of a specific date on the full 1.2 release yet. A fantastic and constantly improving kart racer, one that's great for children and adults alike thanks to the family-friendly theme. Multiple new camera modes are also in, addon karts can be used online and the 'Pidgin' kart was upgraded with lights, new tires and a spoiler-oooh, fancy. Gamepad input handling was also vastly improved with my Logitech F310. They said they plan to blog about this more work in a future update.Īfter testing it out, the new interface does look quite nice, which you can see in the two below shots. A highlight there is the addition of SVG icons, along with work to enable the SuperTuxKart engine to properly render SVG files to ensure the UI looks great at high resolutions.
#Supertuxkart skins update
With the 1.2 update bringing in a "Modern" skin. The interface is also going through something of an overhaul to make it more modern. As a result it should get better with gamepad handling, hot-plugging and less gamepad input annoyances. They're now using SDL2 for things like window creation and input handling. One of the big changes behind the scenes is the move to using more of SDL2, instead of Irrlicht which is missing some big features. It seems the current focus for SuperTuxKart is to improve the overall look and feel of it right now, giving it that all important professional feel.